Spoiler Alert: These essays are ideally to be read after viewing the respective films.
Showing posts with label marketing. Show all posts
Showing posts with label marketing. Show all posts

Monday, October 21, 2024

Eternal You

The documentary, Eternal You (2024), is one film that zeros in on the use of AI to contact loved ones who have died. As the marketing departments of the tech companies providing these products say, AI can deliver on what religion has only promised: to talk with people beyond the grave. Lest secular potential buyers be left out, AI can provide us with “a new form of transcendence.” Nevermind that the word, transcendence, like divinity and evil, is an inherently religious word. Nevermind, moreover, that the product is actually only a computer simulation of a person, rather than the actual person direct from heaven or hell. The marketing is thus misleading. In the film, a woman asks her dead husband if he is in heaven. “I’m in hell with the other addicts,” he answers. She is hysterical. Even though people who write computer algorithms cannot be expected to anticipate every possible question that AI could be asked and every response that it could give, government regulation keeping the marketing honest and accurate can significantly reduce the risk that is from AI’s use of inference (inductive) and probability that are beyond our control to predict and even understand.

The AI products in question do not include a conscious intelligence; for such to be the case, we would need to understand human consciousness, which lies beyond human cognition. It is important not to go too far in projecting an actual person, especially if one is dead, onto the product. To be sure, the lapse is easy to lapse into, for the product draws on a treasure-trove of archival data; in fact, only a little from the person’s emails, recorded phone calls, and texts is needed for such an algorithm to be able to make incredible inferences based on probability by drawing on all the general data-base. The effect can be stunning to the person using the product, but even if it seems like it really is the dead person speaking and writing, it is crucial to keep remembering that even the most striking likenesses are simulations. Even if neuroscientists figure out consciousness in the human brain and coders can simulate that in algorithms, the emergent AI consciousness of the person is not really of the person.

AI does not in fact deliver on the promises of some religions regarding being united with our loved ones in heaven (or hell). This is crucial to keep in mind when a simulation of a dead spouse writes, “I’m in hell along with the other addicts” because the algorithm has inferred based on probability being applied to the relevant data that drug addicts probably go to hell. None of the data that an algorithm can draw on contains a report of hell or heaven existing and that souls of dead people are in one or the other, so a simulation’s judgment should be taken with a grain of salt (i.e., not taken as a fact of reason).

Therefore, asking about the afterlife should automatically generate a statement from the algorithm’s coder to the effect that the actual person is not in contact. Even though a person who is still living can generate a digital “footprint” that can be used by an AI algorithm by one’s loved ones after the person has died, everything in that footprint is on the living side of a life/afterlife dichotomy.

To be sure, there is value in descendants being able to hear the cadence and vocal tone of a long-deceased parent, grandparent, or great grandparent. That voice could inform on the deceased life, religious beliefs, political positions, and more. Used this way, AI represents a new way of remembering and knowing a person who has died. A religiously devout person like the sister of a dead man covered in the film might still say that there is something not right about recreating the soul of someone whose soul is (presumably) in heaven. But such a critic has lapsed into assuming that the actual person who is dead is talking or writing in the simulation.

Likewise, there is value in using the AI products to help grieving people let go of the dead person and move on. But for this to be effective, the algorithms would need to be such that the grieving person is not stuck in the grieving process as a result. There is thus a need for AI companies offering such a product to consult with psychologists. The experience of a user of the product is of course going to be emotional, even if the user knows intellectually that the product is really just a simulation. At the very least, we would expect the managers to want to reduce any potential liabilities; buyer beware on such a product would not hold up in court, especially if the marketing is promoting being able to speak with a loved one beyond the grave.

Therefore, it is vital that AI companies offering such products are not allowed by law to claim, “You can talk with your deceased loved one!” Perhaps those companies should also be required to send customers a picture of Batman taking a card from a computer in the Batcave to read.


Wednesday, January 18, 2012

“The Great Gatsby” in 3D

It is difficult for us mere mortals to take a step back and view the wider trajectory that we are on. It is much easier to relate today’s innovation back to the status quo and pat ourselves on the back amid all the excitement over the new toy. I content that this is the case in cinema.

I was enthralled in viewing Avatar, the film in which James Cameron pushed the envelope on 3D technology on Pandora even as he added the rather down-to-earth element of a biologist who smokes cigarettes. Three years later, his other epic film, Titanic, would be re-released in 3D a century to the month after the actual sinking. As if a publicity stunt choreographed by Cameron himself, the Costa Concordia had conveniently hit a reef about twenty feet from an island off the coast of Tuscany three months before the re-release. “It was like a scene out of Titanic,” one passenger said once on dry land—perhaps a stone’s throw from the boat.

The question of whether a serious drama without a fictional planet or a huge accident can support an audience’s tolerance for 3D glasses was very much on the mind of Baz Luhrmann as he was filming his 3D rendition of F. Scott Fitzgerald’s “The Great Gatsby” in 2011. According to Michael Cieply, Luhrmann’s film “will tell whether 3-D can actually serve actors as they struggle through a complex story set squarely inside the natural world.”[1] According to Cieply, the director spoke to him of using 3D to find a new intimacy in film. “How do you make it feel like you’re inside the room?” Luhrmann asked.[2] This is indeed 3D coming into a state of maturity, past the rush of thrilling vistas and coming-at-you threats. Indeed, for the viewer to feel more like he or she is “inside the room” places the technology on a longer trajectory.

“The Great Gatsby,” for instance, was first on the screen as “Gatsby,” a silent film in 1926—just a year after the novel had been published. Being in black and white and without even talking, the film could hardly give the viewers the sense of being “inside the room.” Then came the 1949 version directed by Elliott Nugent. A review in the New York Times referred to Alan Ladd’s reversion to “that stock character he usually plays” and to the “completely artificial and stiff” direction. So much for being “inside the room.” Even the 1974 version starring Robert Redford left Luhrmann wondering just who the Gatsby character is. More than 3D would presumably be needed for the viewers to feel like they are “inside the room.” Even so, 3D could help as long as the other factors, such as good screenwriting, acting, and directing, are in line.

So Luhrmann and his troupe viewed Hitchcock’s 3D version of “Dial M for Murder” (1954)—this date itself hinting that 3D is not as novel as viewers of “Avatar” might have thought. Watching “Dial M” was, according to Luhrmann, “like theater”—that is, like really being there. Ironically, 3D may proffer “realism” most where films are set like (i.e., could be) plays. Polanski’s “Carnage” is another case in point, being almost entirely set in an apartment and hallway. With such a set, a film could even be made to be viewed as virtual reality (i.e., by wearing those game head-sets). In contrast, moving from an apartment living room one minute to the top of a skyscraper the next might be a bit awkward viewed in virtual reality. In that new medium, the viewer could establish his or her own perspective to the action and even select from alternative endings (assuming repeat viewings).

In short, 3D can be viewed as “one step closer” to being “inside the room.” As such, the technology can be viewed as a temporary stop in the larger trajectory that potentially includes virtual reality—really having the sense of being inside the room, but for direct involvement with the characters and being able to move things. Contrasting “Avatar” with “Gatsby” is mere child’s play compared to this. The most significant obstacle, which may be leapt over eventually as newer technology arrives, is perhaps the price-point for 3D. In my view, it is artificially high, and too uniform.

Luhrmann’s budget of $125 million before government rebates is hardly more than conventional releases. Even if theatres charge $3 more for 3D films because of the cheap glasses and special projectors, it might be in the distributors’ interest to see to it that the films wind up costing consumers the same as a conventional one shown at a theatre. As an aside, it is odd that films with vastly different budgets have the same ticket price (which suggests windfalls for some productions, which belie claims of competitive market). In other words, a film of $125 million distributed widely could be treated as a conventional film in terms of the final pricing, and it need not be assumed that theatres would be taking a hit. Adding more to already-high ticket prices is a model that does not bode well for 3D as a way-station on the road to virtual reality. Of course, technology could leap over 3D if greed artificially choke off demand for 3D glasses. I for one am looking forward to virtual reality. Interestingly, the filmmakers shooting on the cheap with digital cameras then distributing via the internet may tell us more about how films in virtual reality might be distributed and viewed than how 3D films are being distributed and priced. People have a way of voting with their wallets (and purses), and other candidates have a way of popping up unless kept out by a pushy oligarch. So perhaps it can be said that, assuming a competitive marketplace, 3D may become a viable way-station on our way to virtual reality on Pandora.


1. Michael Cieply, “The Rich Are Different: They’re in 3-D,” The New York Times, January 17, 2012. 
2. Ibid.

Tuesday, January 17, 2012

Hollywood on Risk: Snubbing Lucus’s “Red Tails”

When George Lucus showed Red Tails to executives from all the Hollywood studios, every one of the execs said no. One studio’s executives did not even show up for the screening. “Isn’t this their job?” Lucas said, astonished. “Isn’t their job at least to see movies? It’s not like some Sundance kid coming in there and saying, ‘I’ve got this little movie — would you see it?’ If Steven (Spielberg) or I or Jim Cameron or Bob Zemeckis comes in there, and they say, ‘We don’t even want to bother to see it.”[1] According to one newpaper, the snub implied that “Lucas’s pop-culture collateral — six ‘Star Wars’ movies, four ‘Indiana Jones’ movies, the effects shop Industrial Light and Magic and toy licenses that were selling (at least) four different light sabers . . .  — was basically worthless.”[2] As a result, Lucas paid for everything, including the prints, to enable the film’s opening. What can explain this bizarre snub?

Lucus was “battling former acolytes who [had] become his sworn enemies.”[3] This would be Star Wars fans, or “fanboys,” who have been upset because Lucus has made some changes to the films in new editions. “’On the Internet, all those same guys that are complaining I made a change are completely changing the movie,’ Lucas says, referring to fans who, like the dreaded studios, have done their own forcible re-edits.”[4] However, in being directed to black teenagers, “Red Tails” may not be directed to “Star Wars” fans. The snub could simply reflect the way business is done in Hollywood—meaning its tendency to be conservative, or hesitant, toward new ideas.

Regardless of a director’s past filmography, if the film being proposed does not fit with the current tastes of the targeted market segment, there’s not going to much studio interest. Lucus readily admits there’s not really much swearing in Red Tails. Nor is there a huge amount of blood in it; nobody’s head’s going to get blown off. Rather, the stress is on patriotism, and this is supposed to work for black teenagers. The fact that Lucus made Star Wars and Indiana Jones does not mean that he is right on Red Tails. At the same time, it was not as if he were an unknown. Studio execs could have given the filmmaker’s past accomplishments some weight, if only as proffering seasoned judgment from experience.

Moreover, marketing technicians are not always right in anticipating how word might spread concerning a film that could change tastes. Being confined to current tastes, filmmakers could never lead. Cuba Gooding Jr., one of the stars of Red Tails, points out that even a blockbuster can be unanticipated by the studios’ gatekeepers. “I like to say James Cameron made a movie just like this,” he said excitedly. “Instead of black people, there were blue people being held down by white people. It was called ‘Avatar!’ And the studios said the same thing to him: ‘We can’t do a movie with blue people!’”[5] Particularly where new technology and a different narrative are involved, the studios could be far too timid even for their own financial good. Lucus could have been reacting to this more than to childish fans.

“I’m retiring,” Lucas said. “I’m moving away from the business, from the company, from all this kind of stuff.”[6] Byran Curtis,  a reporter, concludes of Lucus’s decision, “He can hardly be blamed.” Rick McCallum, who had been producing Lucas’s films for more than 20 years, said “Once this is finished, he’s done everything he’s ever wanted to do. He will have completed his task as a man and a filmmaker.” According to Curtis, “Lucas has decided to devote the rest of his life to what cineastes in the 1970s used to call personal films. They’ll be small in scope, esoteric in subject and screened mostly in art houses.” Besides understandably being tired of ahistoric, short-term-financially-oriented studio executives and childish fans, Lucus had accomplished his task “as a man and a filmmaker.”[6] He could literally afford to spend the rest of his working life playing in pure creativity without regard to commercial roadblocks.

It will be others’ task to try to narrow the distance between that realm and that of the bottom-line-oriented studios. This is perhaps the challenge—the true bottom-line: namely, how to tweak the studios’ business model so creativity has enough room to breathe. Part of the solution could involve the increasing ease in filmmaking on the cheap, enabled by technological advances in equipment such as digital cameras and in distribution (e.g., the internet rather than theatres), as well as by an over-supply of actors. Young people in particular have taken to watching movies on a laptop or ipad. Any resulting downward pressure on price could affect the costs of even the blockbusters, such that actors making $20 million or more per film could be a thing of the past. As of the end of the first decade of the twenty-first century, the cost structure in Hollywood had all the distortions of an oligopoly (even monopoly), with the result that movie tickets were too high for two hours of movie experience. From the constriction that naturally comes with high prices, the industry itself could expand in terms of viewers and financially-viable genres of film were underlying cost-structure deflated by competition from the low end.

In retiring to make films “on the fly,” Lucus was once again ahead of the curve in orienting himself to the more fluid, less risk-averse “art house” world of filmmaking. While traditional studios and theatres will not contort themselves to fit it, the industry itself should look more diverse in 2020—running from high-priced “Avatar”-like 3D IMAX “experiences" to more films at a lower price downloadable on an ipad. Looking even further out, I would not be surprised if “films” in virtual reality make traditional movie theatres obsolete. I would not expect the studio executives who were not even willing to hear Lucus out to be among the trailblazers. In an industry like cinema, good far-sighted vision should be, and ultimately is, rewarded even if today’s bottom-line is in the driver’s seat.


1. Byran Curtis, “George Lucus Is Ready to Roll the Credits,” The New York Times, January 17, 2012. 
2. Ibid.
3. Ibid.
4. Ibid.
5. Ibid.
6. Ibid.